Loop+Game

Name of Strategy: Loop Game

Rationale: o There are several reasons I chose a loop game to review vocabulary with prefixes and suffixes. One, a loop game is not another worksheet. It is interactive and allows my students to discuss with each other the meanings of the various words. Two, I find that games get them engaged in learning and reviewing. I want them to think about the words and how the affixes change the meanings of the base words. This activity can be done in small groups or as a class and is self-checking—if they don’t end up with a loop, they made a mistake. o Reading/Language Arts—A loop game can be used to review words with affixes, to sequence the events in a story • Science—to review the steps in a cycle, vocabulary • Social Studies—to review vocabulary • Math—review vocabulary, to practice addition, subtraction, multiplication, and division, to practice story problems o This is a kinesthetic activity and will allow students to get up. They have to cooperate in order to create a loop with the cards. They also need to talk to each other in order to do the game—they are not competing against each other, but other groups. 1. Introduce the two or more affixes that are included in the game in a lesson. In this lesson, the way the affixes changed the meaning of words would be explained and several examples would be given. Students would have ample opportunities to work with the affixes used in the Loop Game before game is actually played. 2. Explain the rules as follows for whole class participation: a. Each person will be given a card with two things written on it—a word and a definition that do not match b. First person who goes reads the top of their card—“Who has the word that means ‘the opposite of do’?” c. Each student needs to look at their card, if they have the answer to the first person’s question they say, “I have undo. Who has the word that means ‘to send again’?” d. The first student lays down their card and the second student puts the corner of their card on the first person’s card after they have read it. e. This continues until each person has laid down their card and the cards have formed a loop. 3. Use a sample set of cards to demonstrate to the class how this works. A sample set may also be on the SMARTboard to make it easier to see. 4. Play the game as a class.
 * Courses in which it could be implemented:
 * Diverse learners:
 * Procedure:
 * Have several sets of different affix loop games and have small groups of students play the games at once. This way students can practice different affixes over time.

o One problem I foresee happening is students deciding that they make a loop without getting the answers correct—just randomly saying they have an answer in order to complete the loop. A solution to this would be to provide an answer key that can be used by a reliable student to check the groups work. This is more a problem when done in small groups rather than as a whole class. o Idea from John Samara, consultant, The Curriculum Project out of Houston,TX. o Loop Game master copies are located in the Teacher Resource Binder, under the Vocabulary Strategy tab—Loop Game. A link to a SMARTboard example project is located in this wiki--[|Un:Re Loop Game.notebook].
 * Potential Issues:
 * References (Bibliography Information & Cross reference the Resource Binder)
 * Loop Game--Un/Re Cards [[file:Un:Re Loop Game.doc]]